More Little League rules (myths) you might not know

Rule? The pitcher gets eight warm-up pitches between innings.

Reality: Under normal circumstances a pitcher gets amaximum of eight pitches between innings. The pitcher is only allowed a maximum of one minute in order to complete these pitches, however. Thus, if the pitcher is slow he or she may not be able to complete the eight pitches before the one minute elapses.

The one minute clock starts at the end of the previous half-inning, that is, when the third out is made. Thus, the time for the pitcher and catcher to take their positions comes out of the one minute that the pitcher is allotted.

Little League umpires rarely time teams with a stopwatch. If the pitcher and catcher (or another player wearing the required helmet/mask/throat guard) take the field promptly and don’t dawdle between pitches, then umpires usually allow them the full eight pitches, even if it takes somewhat longer than a minute. If the catcher is slow getting his gear on and the defense doesn’t send another player out in his place, or if the defense has a two-minute rah-rah huddle before taking the field, an umpire can limit the number of pitches allowed, or even eliminate them completely once the one minute period is exceeded.

Conversely, if weather or other game conditions warrant it, an umpire can grant a pitcher extra warm-up pitches. In particular, if a pitcher is injured and his replacement has not had time to warm up, the umpire may allow the replacement as many pitches as the umpire sees fit.